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005 20250326145612.0
008 250326s9999 xx 000 0 und d
037 _aTextbook
040 _aFMSL
_beng
_cFMSL
041 _aeng
_2eng
084 _aX:51:f Q9
_qFMSL
100 _aAdamou B
_9751466
245 0 _aGames and gamification in market research: increasing consumer engagement in research for business success
_cAdamou B
260 _aUnited Kingdom
_bUnited Kingdom, Kogan page
_c2019
300 _a333p
365 _aUKP
_b29.99
650 _aManagement
942 _cTB
_hX:51:f Q9
999 _c1308142
_d1308142