000 00798nam a2200253Ia 4500
003 OSt
005 20220918171238.0
006 a|||||r|||| 00| 0
007 ta
008 220917b |||||||| |||| 00| 0 eng d
020 _a9781442253353 (pbk)
_c2892.86
024 _a289,870
037 _b1184, 28/03/2016, Bright Book Service
_cTextual
040 _aARTS
_cARTS
_beng
041 _2eng
_aeng
082 _a2:(X:51), Q5
100 _aFolmar David
_935061
245 0 _aGame it up !
_b Using gamification to incentivize your library
260 _aNew York
_bRowman and Littlefield U.S.A
_c2015
300 _axiii, 133p.
_ccm.
650 _aLIBRARY SCIENCE
942 _h2:(X:51), Q5
_cTEXL
_2CC
999 _c138562
_d138562