000 00642nam a2200265Ia 4500
005 20260121165759.0
008 008 260114s9999 xx 000 0 eng d
020 _a9783658169268
037 _aEBOOK
040 _aCRL
040 _beng
040 _cCRL
041 _2eng
041 _aeng
084 _qCRL
100 _aFlorian Brühlmann
_91055957
245 4 _aThe Effects of Framing in Gamification
260 _bSpringer
260 _bSpringer
260 _c2016
856 _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-658-16926-8
942 _cEBOOK
999 _c1621685
_d1621685