| 000 | 00925nam a2200301Ia 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20220912150222.0 | ||
| 006 | a|||||r|||| 00| 0 | ||
| 007 | ta | ||
| 008 | 220909b |||||||| |||| 00| 0 eng d | ||
| 020 | _a0201631717 (hbd) | ||
| 024 | _a3389 | ||
| 037 | _bNarosa, | ||
| 037 | _cTextual | ||
| 040 |
_aCSL _beng _cCSL |
||
| 041 | _aeng | ||
| 082 | _aD65,8(B44)1, N3 | ||
| 100 | _aKalawsky Roy S | ||
| 245 | 0 | _aScience of virtual reality and virtual environments: a technical, scientific and engineering reference on virtual environments | |
| 260 |
_aWokingham _bAddison-Wesley Publishing Company _c1993 |
||
| 300 | _axx,405p | ||
| 500 | _aBibliography 357-396p; Index 397-405p | ||
| 650 | _a Computer graphics | ||
| 650 | _a Virtual reality | ||
| 650 | _aComputer science | ||
| 942 |
_hD65,8(B44)1, N3 _cTEXL _2CC |
||
| 999 |
_c42251 _d42251 |
||