| 000 | 00947nam a2200337Ia 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20220912144408.0 | ||
| 006 | a|||||r|||| 00| 0 | ||
| 007 | ta | ||
| 008 | 220909b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9781439827376 (hbk) | ||
| 020 | _aSL01535981 | ||
| 024 | _a166402 | ||
| 037 | _b603, 01/12/2011, Aviva Books Company | ||
| 037 | _cTextual | ||
| 040 |
_aCSL _beng _cCSL |
||
| 041 | _aeng | ||
| 082 | _aD65,8(B44)92, Q1 TD | ||
| 100 | _aHan JungHyun | ||
| 245 | 0 | _a3 D graphic for game programming | |
| 260 |
_aBova _bRaton CRC Press _c2011 |
||
| 300 | _ax; 318p. | ||
| 500 | _aReferences 311-318p. | ||
| 650 | _a Game programming | ||
| 650 | _a Rasterization | ||
| 650 | _a Vertex processing | ||
| 650 | _aComputer Science | ||
| 700 | _aHan JungHyun | ||
| 942 |
_hD65,8(B44)92, Q1 TD _cTEXL _2CC |
||
| 999 |
_c7022 _d7022 |
||