000 00947nam a2200337Ia 4500
003 OSt
005 20220912144408.0
006 a|||||r|||| 00| 0
007 ta
008 220909b |||||||| |||| 00| 0 eng d
020 _a9781439827376 (hbk)
020 _aSL01535981
024 _a166402
037 _b603, 01/12/2011, Aviva Books Company
037 _cTextual
040 _aCSL
_beng
_cCSL
041 _aeng
082 _aD65,8(B44)92, Q1 TD
100 _aHan JungHyun
245 0 _a3 D graphic for game programming
260 _aBova
_bRaton CRC Press
_c2011
300 _ax; 318p.
500 _aReferences 311-318p.
650 _a Game programming
650 _a Rasterization
650 _a Vertex processing
650 _aComputer Science
700 _aHan JungHyun
942 _hD65,8(B44)92, Q1 TD
_cTEXL
_2CC
999 _c7022
_d7022