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| 003 | OSt | ||
| 005 | 20221005061509.0 | ||
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| 007 | ta | ||
| 008 | 221004b |||||||| |||| 00| 0 eng d | ||
| 020 |
_a9781138229006 (hbk) _cUKP 120.00 |
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| 024 | _a37842 | ||
| 037 |
_b1462, 23/01/2018, Bright Book Service _cTextual |
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| 040 |
_aCRL _cCRL _beng |
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| 041 |
_2eng _aeng |
||
| 082 | _aD65,8(B), Q7 | ||
| 100 |
_aCole Sara M. Au. _9600679 |
||
| 245 | 0 | _aIdentity and play in interactive digital media | |
| 260 |
_aLondon _bRoutledge UK _c2017 |
||
| 300 |
_axx,158p. _ccm. |
||
| 490 | _aRoutledge adevances in game studies | ||
| 650 |
_aDIGITAL MEDIA _9583256 |
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| 942 |
_hD65,8(B), Q7 _cTEXL _2cc |
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| 999 |
_c968251 _d968251 |
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